Wednesday, January 19, 2011

Donkey Kong Country 3: Dixie Kong's Double Trouble

I'm continuing the Donkey Kong Country series with the third and final game on the Super Nintendo: Donkey Kong Country 3: Dixie Kong's Double Trouble.   Developed by Rare and published by Nintendo, Donkey Kong Country 3 was released in late November of 1996, just a few months after the Nintendo 64 which significantly hurt its sales.  In this game you play as Dixie from the last game and you are introduced to her baby cousin: Kiddy Kong. 

The game starts off with both Donkey Kong and Diddy Kong being captured by the evil robot KAOS, who is actually controlled by K. Rool from the first two Donkey Kong Countrys (he is now known as Bare K. Roolenstien).  The good Baron is controlling an area that Donkey and Diddy had gone to on a fishing trip. 

So since I hate the first world of this game (the levels are a bit of a bore), so I'm skipping forwards a few worlds to one I find more interesting.  I shall start on the fourth world of Mekanos, an island that had multiple factories built on it and has been heavily polluted by KAOS and K. Rool.  The first level in the world goes by the name of Fire-Ball Frenzy, it introduces a new enemy: this stupid little owl that flaps around in the background of the level, shooting fireballs at you from a cannon it holds up. 

So as you run through the level, you are mostly dodging fireballs as you move forwards.  The other enemies are minimal, there are a few porcupines that you have to worry about, but the biggest danger is simply the level (including the owls since you can't actually get rid of them).  So you run past the owl's fireballs and avoid the lava pits, climbing across ropes to move forwards.  There are actually a few points where you actually run past a few of the owls, having to time yourself so you don't get hit, then you climb up onto a platform and have to pass the same owls while hanging from a rope, going in the opposite direction.  One of the more repetitive parts is a point where you actually pass in front of one owl eight times before finally leaving him behind, darting back and forth on different rope lines and dodging his fireballs. 

But of course one level won't do it, I moved on from there to the bonus world of Krematoa.  In Krematoa you use the bonus coins you've collected within the game to pay this crazy Bear named Boomer to blow up some rocks between each of the levels.  The first of these levels goes by the name of Stampede Sprint.  In the level, Dixie and Kiddy are transformed into Ellie the Elephant, and as you start the level, Ellie becomes terrified by a few rats and she's off to the races. 

Yup, the entire level is Ellie running scared from the rats, she doesn't slow down to the very end, having to jump with some pretty good timing to avoid porcupines, some chomping kremlings, a few charging kremlings and then buzzers.  So you try and jump early enough to dodge the first enemy, but late enough to be able to land and jump again to dodge the second, but then still early enough to land and go under a flying enemy.  The running continues for the rest of the level, jumping up and down to avoid it until finally get to the end and can stop racing. 

And so I've completed the Donkey Kong Country series on the SNES and will be moving onto another game tomorrow.  Perhaps back to the original Nintendo (I have quite a few games to go on it) or maybe onto another system... maybe not even one made by Nintendo.  Adios for today though.

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